> For the complete documentation index, see [llms.txt](https://minerwar.gitbook.io/minerwar/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://minerwar.gitbook.io/minerwar/economic/tokenomics.md).

# Tokenomics

<figure><img src="https://3377913950-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwvXIyYy72brgbKklNt1T%2Fuploads%2F8A6v1HeNytD9TbSIsAYv%2F12(2).png?alt=media&amp;token=e5c7d661-6ae8-43b1-8545-e1a5cb5f4212" alt=""><figcaption></figcaption></figure>

1. Players can borrow $GME by collateralizing ETH at 0% interest(The only way to issue $GME).$GME's value is 100% backed by ETH.&#x20;
2. $GME will be used to upgrade the buildings and for other consumption in the game to improve the output efficiency of $ORE.&#x20;
3. 50% of the $GME consumed will be added to the "Convert Pool" for a 1:1 conversion between $GME and $ORE. The remaining 50% will be used in the form of $ORE for community rewards and ecological cycling.&#x20;
4. Players can reclaim their collateralized ETH by repaying the borrowed $GME.&#x20;
5. 50% of the $GME consumed will be recycled, forming a deflationary $GME ecosystem in the game.
